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Background When transitioning from high school, autistic job seekers often navigate three different pathways to employment: University, Job Coaching, and Self-Directed (defined as those job seekers who independently complete the job search process, without formal support). Assistive technology may aid job seekers throughout the job seeking process. The aim of this study is to learn more about the challenges and assistive technology that autistic job seekers encounter while navigating these three different employment pathways. Methods Qualitative semi-structured interviews were conducted with fifteen stakeholders in the United States, autistic job seekers and support personnel, within each pathway of the hiring process to gather information regarding the challenges autistic job seekers encounter, and the assistive technology they use to address those challenges. Results From a thematic analysis of these interviews, we found that autistic job seekers along each pathway commonly move through the following, phases of the hiring process or “checkpoints”: resume building, networking, job search, job application, and interviews. Autistic job seekers also face challenges within each checkpoint, such as knowing when and what to disclose; self-efficacy, anxiety, and communication challenges; and a lack of communication from potential employers. We also learned that some self-directed autistic job seekers, when compared to those in the University and Job Coaching pathways, may not be using assistive technologies available in the job search process. From our interviews, we also learned the types of assistive technology that autistic job seekers and assistants use in the job seeking process which can be classified as organizational tools, connectivity tools, and visual media tools. Conclusion and implications Our findings revealed a necessity to connect self-directed autistic job seekers to assistive technology available. Based on these results, we present suggestions for future research and design suggestions for developing assistive technology for autistic job seekers. What this paper adds? We define three career pathways for autistic job seekers: University, Job Coaching and Self Directed. To learn more about the hiring process for autistic job seekers and the assistive technology used within each pathway, we conducted a need-finding study. As a contribution of this study, we discovered challenges along each checkpoint in the hiring process, as well as various forms of assistive technology used to support autistic job seekers when encountering those challenges. For our second contribution, we use the information from these interviews to provide suggestions for the design of future assistive technology within the hiring process, potentially supporting the self-efficacy of autistic job seekers, during this process.more » « lessFree, publicly-accessible full text available December 1, 2026
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Autistic children face significant challenges in vocal communication and social interaction, often leading to social isolation. There is evidence that Augmentative and Alternative Communication (AAC) offers support to mitigate these challenges, enabling them to communicate with non-vocal means through forms of AAC, such as speech-generation devices (SGDs). However, the adoption and use of SGDs are hindered by several factors, including the large amount of practice required to learn to use SGDs and the limited options for highly engaging social learning contexts. Our study introduces the novel approach of using SGDs as game controller for digital and interactive games. With three design goals guiding our work, we conducted a Wizard-of-Oz formative case study with five participants aged 3-5 years, who were learning to use their SGD. We simulated a digital coloring game, integrating the speech-generated output of the participant's SGD to function as the game's controller. From this case study, we observed that all participants engaged with the game using their SGD for at least one turn, and two participants also engaged in emerging joint attention responses with the game and game's facilitator. This paper discusses these findings and contributes directions for future research, with suggestions for the design of future SGD-controlled games and exploration of social connection and collaboration between autistic children who use AAC and their caregivers, siblings, and peers.more » « less
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Free, publicly-accessible full text available February 12, 2026
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Abstract Millions of individuals who have limited or no functional speech use augmentative and alternative communication (AAC) technology to participate in daily life and exercise the human right to communication. While advances in AAC technology lag significantly behind those in other technology sectors, mainstream technology innovations such as artificial intelligence (AI) present potential for the future of AAC. However, a new future of AAC will only be as effective as it is responsive to the needs and dreams of the people who rely upon it every day. AAC innovation must reflect an iterative, collaborative process with AAC users. To do this, we worked collaboratively with AAC users to complete participatory qualitative research about AAC innovation through AI. We interviewed 13 AAC users regarding (1) their current AAC engagement; (2) the barriers they experience in using AAC; (3) their dreams regarding future AAC development; and (4) reflections on potential AAC innovations. To analyze these data, a rapid research evaluation and appraisal was used. Within this article, the themes that emerged during interviews and their implications for future AAC development will be discussed. Strengths, barriers, and considerations for participatory design will also be described.more » « less
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Introduction: Social participation for emerging symbolic communicators on the autism spectrum is often restricted. This is due in part to the time and effort required for both children and partners to use traditional augmentative and alternative communication (AAC) technologies during fast-paced social routines. Innovations in artificial intelligence provide the potential for context-aware AAC technology that can provide just-in-time communication options based on linguistic input from partners to minimize the time and effort needed to use AAC technologies for social participation. Methods: This preliminary study used an alternating treatment design to compare the effects of a context-aware AAC prototype with automated cloze phrase response options to traditional AAC for supporting three young children who were emerging symbolic communicators on the autism spectrum in participating within a social routine. Results: Visual analysis and effect size estimates suggest the context-aware AAC condition resulted in increases in linguistic participation, vocal approximations, and visual attention for all three children. Conclusion: While this study was only an initial exploration and results are preliminary, context-aware AAC technologies have the potential to enhance participation and communication outcomes for young emerging symbolic communicators on the autism spectrum and more research is needed.more » « less
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Generative AI (GenAI) is advancing rapidly, and the literature in computing education is expanding almost as quickly. Initial responses to GenAI tools were mixed between panic and utopian optimism. Many were fast to point out the opportunities and challenges of GenAI. Researchers reported that these new tools are capable of solving most introductory programming tasks and are causing disruptions throughout the curriculum. These tools can write and explain code, enhance error messages, create resources for instructors, and even provide feedback and help for students like a traditional teaching assistant. In 2024, new research started to emerge on the effects of GenAI usage in the computing classroom. These new data involve the use of GenAI to support classroom instruction at scale and to teach students how to code with GenAI. In support of the former, a new class of tools is emerging that can provide personalized feedback to students on their programming assignments or teach both programming and prompting skills at the same time. With the literature expanding so rapidly, this report aims to summarize and explain what is happening on the ground in computing classrooms. We provide a systematic literature review; a survey of educators and industry professionals; and interviews with educators using GenAI in their courses, educators studying GenAI, and researchers who create GenAI tools to support computing education. The triangulation of these methods and data sources expands the understanding of GenAI usage and perceptions at this critical moment for our community.more » « lessFree, publicly-accessible full text available January 22, 2026
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Purpose:Augmentative and alternative communication (AAC) technology innovation is urgently needed to improve outcomes for children on the autism spectrum who are minimally verbal. One potential technology innovation is applying artificial intelligence (AI) to automate strategies such as augmented input to increase language learning opportunities while mitigating communication partner time and learning barriers. Innovation in AAC research and design methodology is also needed to empirically explore this and other applications of AI to AAC. The purpose of this report was to describe (a) the development of an AAC prototype using a design methodology new to AAC research and (b) a preliminary investigation of the efficacy of this potential new AAC capability. Method:The prototype was developed using a Wizard-of-Oz prototyping approach that allows for initial exploration of a new technology capability without the time and effort required for full-scale development. The preliminary investigation with three children on the autism spectrum who were minimally verbal used an adapted alternating treatment design to compare the effects of a Wizard-of-Oz prototype that provided automated augmented input (i.e., pairing color photos with speech) to a standard topic display (i.e., a grid display with line drawings) on visual attention, linguistic participation, and (for one participant) word learning during a circle activity. Results:Preliminary investigation results were variable, but overall participants increased visual attention and linguistic participation when using the prototype. Conclusions:Wizard-of-Oz prototyping could be a valuable approach to spur much needed innovation in AAC. Further research into efficacy, reliability, validity, and attitudes is required to more comprehensively evaluate the use of AI to automate augmented input in AAC.more » « less
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